Monday, March 7, 2011

Fight Off Chest Infection

Rift - Journal # 5 (lvl 34 - lvl 42 & situation of "normal" 5 dungeons)

In recent days, a lot has happened. Apart from the fact that I have made 8 level, I also have a whole bag of Instanzruns behind me.

For one, I'm actually both the quest and in particular instances, only go as deep bard. As a side Trees I still have the Ranger and the Blade Dancer here. Blade Dancer for Oh-Shit-button and 5% hit and the Rangers for 5% Crit and Attack Power Instinct (Selfbuff).
The bard gives me a lot of fun. The support is really top notch: Int + Wis buff, Str + Dex buff or at Endurance - you name it - he did it.
come to that the nice "aura": 20% faster and moving in combat, Armor, magic resistance, or reduced ability costs.
But there is still a long circuit in addition there's the not-so eklusiven Kurzeitbuffs: AtkPower + spell power, 5% crit, 5% more healing, 5% less damage, 30 seconds GruppenHoT.
This is still a little healing on one of the two main combo point builder for 10 raid / party members.
What you see is a bard a real bank regarding support. In addition, he also provides quite competitively in more AE damage situations in which at least a mob has a lot of neat and life points, he may, as in boss battles for a time very good burst damage deal 41ger Talent is thanks.

However, I must say in general about instances that this as yet but were mau in its basic variant, all right. Optical may not yet tie even close to the fairy instance and playful is because not even really been great out of the ordinary was there. Here and there Raid rule 2b, 2 times kiting the boss here and there a shield & Adds, Once a Nilas Aran on the back burner - that's it.
Ok that's more variety than Tank & Spank and I may have already seen too much or expecting too much from "simple" level instances.

playful I must say this one so far for my has taste for the instances, unfortunately, is based far too heavily on WotLK. Tank charged / portet in the mobs, A DD silenced the caster, the tank fired out some an AE taunt and only 1 GCD later breaks the DPS AE los hell and it is everything "Weggebombt.
That should have in the long run but Megaƶde and makes the important virtues that one in a game but actually wither and new players will learn not only discipline, Fokusdmg, LOS pull & Crowd Control. Really a shame. Furthermore, it also leads
to which a whole pile Speccs currently are no use as DDs. In PvE are automatically Speccs designed primarily to the weak single target DPS are.
I mean what does it do me if I'm traveling with a spec that can develop in phases trash no more than 250 DPS, while some classes / Speccs with 1400 + DPS (and I am talking about level 40) milling around. It's worth then not they ignite unpack in a long boss fight with all cooldowns 500 single target DPS can when the AE Specc here still comes up with 450th The boss battles are easy to control and whether the now 2 seconds while longer makes any difference. The trash is often the thing which you wiped, what stays and what is an instance, 90% employed - ergo => All the instances I have experienced so far are clearly of AE DDs been dominated and have a good group identified.

The worst monster AE currently IMHO the game is on the way, is the warrior with a Riftblade Specc. The packs tons of AE damage, and, in contrast to the rogue / Rogues not the combo point problem. Sure a warrior also has a points system, but it is linked to his char. If he has maximum load and wegstirbt him his present, he simply changes the target goal and then triggers his finisher.
The villain that happens all the lose his combo points. Some Speccs (the bard, for example) even lose the effect if the AE has initiated and is on his way to the mob and the mob dies before the effect is there, then the effect will just disappear and the remaining mobs get NO splash damage - very regrettable. The other
Schurkenspeccs with AE damage I have ever played, but have rather more difficult. You can not play the one trump card support, so just throw in addition to the average loss often again in addition ~ 75% recovery of the actually full healer of the group and with the numerous buffs in the balance. No
a ranger must convince his injury alone. At my current level, he can dish with the arrow rain / Rain of Arrows ~ 1000 damage in 6 seconds. So these are taken about 166 DPS per mob. In addition, however, is the one place the effect has yet to sometimes requires select something a little more time 0.5-1 second to the best possible location. Does not sound like much, but is a half to one of the GCD is given away to make damage. The other one are ahead. If you would now what the best with the RoA (Rain of Arrows) starts, then the pet's own start as Ranger has not necessarily automatically go to the opponent to attack. (Since it is AE would not care who it attacks so is everything tanked), but it does not exist. It now has two options is chosen by hand from a target and send it via hotkey going to attack, but this time, additional costs which in turn means a little time DMG, or to use trick-shot by up to 5 targets to attack and send off by standing on a defensive pet, and then changes to the RoA. Is also suboptimal because it costs too much energy and one after the RoA then no longer have much meaning to fill the two GCDs or if you do that consumes too much energy and then wait until you get back enough for RoA has. Overall, the AoE Dmg rotation for a Ranger just "broken" and he is not able to use every available GCD for him to impose an AE ability. In addition, the AE be a finisher has a lot to long cooldown, as that could be rest assured that he would use only once every Mobgruppe.

The Marksmen seems on the higher levels with to get 3 or 4 talent points and a halfway reasonable AE damage, but I'm not as completely secure. One ability is a 4 seconds channeled effect, but with a IMHO far too long cooldown, so that they are probably only every 3 or 4.te Mobgruppe available. The other impact fan-out (or something similar) can be as high as it concerns the pump 8 or 9 goals, which can work well. Instant loss of air power, which we exclude the problem of enemy armor and the cost is reasonable with 35 energy. It is hoped, however, no combo points, but again, the good that one must not fret, this is a just died on his 5-point goal before you could get out the pepper finisher. This option is tested by me when my current option: failed Night Blade. Who has a skill with the same configuration 8 goals AE, cost 35 - without building combo point. 'm Curious whether you So finally in a position from the middle of the DPS to stand out, even though I am pretty sure that you can not catch up to the Warrior / Riftblade.
thing I miss is a decent rogue AE Point Builder AE and a finisher without cooldown. Hmm, maybe can even a Ranger / Bard skillung Sun 25/25 Point Building solve the problem with trick-shot and finishing with a coda of Fury, both no cooldown ... hmm ... sometimes helps just to write but at the thought. Will I later in the game look even if that might just work.

Otherwise I must say, although I am currently quite happy with the Bard and happy, I am somewhat disappointed by the two arch Souls (Ranger / Marksmen), and had hoped they can deliver the Competitive DPS, which I so far not seen I, neither me, nor a rogue we once had in our runs with it.
seem Currently, only the tank and the Specc Barden Specc to any good. Who was not so surprising, since I would have thought that the villain in any case of damage, but delivers exactly that which currently is not the case.

Last but not least do I care I really like the one with the rogue tanks at level 50 looks like. At this stage we had in the instances of no problems with the villain (apart from the port-bug), I fear, however, serious problems in raids and dungeons Expert.
IMHO scale rogue tanks horribly with gear. The reason is quite simple, while tanks solely by the higher armor class and wear a shield before the enormous Vorteiel Schadensreuzierung have the balance, a villain with Tankskillung can not, he can also dodge IMHO not really make up ground.
First Warrior tanks have three talent trees with defensive characteristics, where it can run good Cherry Picking out a rogue only, say, 1 ½ available stand. In addition, there is the contribution of the Trion Stats Spanking total added. A rogue gets from Dexterity 1:1 Dodge, but also a warrior. A villain gets a point thickness and 1 point Parry, a warrior gets the well and get additional 1 point block.
is the case of a rogue one point Dodge ~ 0.03% effective dodge, while 1 point granted Parry ~ 0.02% effective parry.
is added all the rogue skills are static and provide only fixed values, what in the phase level in undergeared situations means we can stand any better because of their fresh sign rank saves the situation, but at max level they lose this advantage and the mobs the continue to improve beyond the static shield and warrior skills are then presented above clearly itemizing the benefits of the favorites and possibly ensure the villains play on the bard be nailed because otherwise they are not competitive. I hope I am wrong and the importance of AE DPS decreases in the endgame to give other skill revisions a stage.

Sunday, March 6, 2011

What Are The Thing That Can Eye Being Infection

WE HAVE LOVE.




Hot Chip We have Love

Thursday, March 3, 2011

Australia 1.2ghz Wireless

FRIDAY NIGHT SATURDAY MORNING.

Photo: Lari

Welcome to the world of the thirties. At least that someone can say from my friends on Saturday on his own. We are growing up, damn it. Even as a non-birthday I will at that thought a little nervous, gone are the days of children's birthdays, where the highlights, the traditional newspaper dance or Topfschlagen were.
Although I am still far from my own thirtieth birthday away, but I would now like to know where I'm at that age in life and what by then about me happening around and with me.

One thing is certain, we will not age alone, the best people we have in the luggage and then we can not do anything. Together we will preserve the youth to dance the night away at dawn to stagger home, jumping at concerts in the mosh pit, in the cinema rumknutschen, radio plays and never sleep without our hard earned salaries cut down on the counter on the head.


Have a good weekend.